re-plants-vs-zombies fork (ps2)
i am too lazy to explain all of this
just build with "build ps2.bat" it has all the dependencies (windows)!! on linux you will need to edit the cmake config!!
a main.pak with compressed assets its recommended to avoid slow loading and crashing!
based on headshot2017 fork!! maximum respect to him!
Fork of Patoke's PVZ GOTY decompilation with the following objectives:
Replace renderer with SDL + OpenGL
Replace Windows code with cross-platform code
Replace DirectSound/BASS/FMod with SDL Mixer X
This project uses a fork of SDL Mixer X that adds compatibility with the MO3 format by using libopenmpt. This fork is located under SexyAppFramework/sound/SDL-Mixer-X
This project uses a fork of SDL Mixer X that adds compatibility with the MO3 format by using libopenmpt. This fork is located under SexyAppFramework/sound/SDL-Mixer-X
main.pak support
Optimize memory usage for console ports (Partial)
Port the game to these platforms:
To play the game, you need the game data from PvZ GOTY. Copy "main.pak" and the "properties" folder to the path where the re-plants-vs-zombies executable is (or one of the above data paths for console ports).
Alternatively, you could use a PvZ .pak extractor tool and use extracted data instead of main.pak, but that's up to you
Original README continues below
re-plants-vs-zombies
A project focused on decompiling the latest functionality from the first PvZ title and expand upon the game and its engine
The SexyAppFramework dating as back as 2005 is a very old game engine and it does not follow proper C++ conventions as per modern standards nor does it use a modern renderer backend
This project aims to modernize the engine by using features from the latest C++ standards aswell as replacing the old legacy DirectDraw and Direct3D7 renderers for the modern GLFW cross-platform wrapper aswell as expanding upon an old (now deleted) decompilation project of PvZ version 0.9.9 by Miya aka Kopie to get the best possible PvZ experience both for modders and players alike
DISCLAIMER
This project does not condone piracy
This project does not include any IP from PopCap outside of their open source game engine, this will only output the executable for a decompiled, fan version of PvZ
To play the game using this project you need to have access to the original game files by purchasing it
Roadmap
Currently focused on
Add x64 support for the base game (Partial)
Replace the old renderer backend for GLFW (WIP)
Replace all Windows only code for cross-platform GLFW counterparts (WIP)
Left for when we have a working x64 build using GLFW
Add all functionality from the GOTY version of the game
Achievements (Partial)
Zombatar
Achievements (Partial)
Zombatar
Possible future features
Create an easy to use modding API for the game
Parse zombies from files
Parse plants from files
Parse maps from files
Add scripting for custom sequences
Parse zombies from files
Parse plants from files
Parse maps from files
Add scripting for custom sequences
Installation
Visual Studio Community
Open the folder containing the CMakeSettings.json, wait until cache finishes generating and build the project
Other (Sublime, Visual Studio Code, MSYS2, etc..)
Run the following commands (assuming you have CMake installed with Ninja) where the CMakeSettings.json file is located
cmake -G Ninja -B cmake-build
cmake --build cmake-build
If running these commands does not create a successful build please create an issue and detail your problem
After you build, the output executable should be in the Debug or Release (depending on your build target) folder inside SexyAppFramework
Then you want to copy that executable inside of the original game's root folder (or copy the contents of the original game folder inside the previously mentioned folder)
After that you should be able to just open the built executable and enjoy re-pvz!
Contributing
When contributing please follow the following guides:
From the SexyAppFramework docs:
Always include the name of the contributor as in:
@Contributor
@Contributor
For todos include the todo marking as in:
@Contributor todo
@Contributor todo
Always add a colon to specify that the start of the comment starts there
@Contributor todo: Thing went wrong!
@Contributor todo: Thing went wrong!
If a new function has been reversed and you have found the address in the latest version of the game (or have reversed a certain class member offset) please note it as follows:
@Contributor GOTY: 0xADDRESS
@Contributor GOTY: 0xADDRESS
Thanks to
@rspforhp for their amazing work decompiling the 0.9.9 version of PvZ
@ruslan831 for archiving the 0.9.9 decompilation of PvZ
The GLFW team for their amazing work
PopCap for creating the amazing PvZ franchise (and making their game engine public)
All the contributors which have worked or are actively working in this amazing project